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 Sala Manor: Sigmund Bohr

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PostSubject: Sala Manor: Sigmund Bohr   Tue Sep 11, 2012 11:18 pm

**//Name://** Sigmund Bohr
**//Concept://** Wants to explore the salamander Sala Manor for science, and maybe some profit.
**//Faction://** Not-Aligned
**//Physical Health://** 7
**//Mental Health://** 7
**//XP://**

__**Skills**__ (Spend 10 points among any number of skills, to a maximum of 5 per skill. The skills can be anything. Please have a minimum of three skills.)

**Path-finding:** 4 (+1 to finding the right path inside the mansion.)
**Inspection:** 4 (+1 to deducing secrets inside the mansion.)
**Bargaining:** 3 (+1 for haggling with othe cgaracters.)

__**Inventory**__

**Weapons:**
* //Spyglass// -- +1 to **Path-finding**

**Equipment:**
* //Calculator:// -- +1 to **Bargaining**


__**Perks**__

__**Hooks**__
* //Overconffident//: -1 penalty to the next roll everytime a roll fails. (Does not stack.)

__**History**__

**What does your character fear?**

Darkness.

**What are your character's goals?**

Uncovering the secrets of Sala Manor.

**If your character could be an animal, which one would it be?**

Monkey.

**What is your character's dearest wish?**

Wealth and fame.

**Why is your character here?**

Curiosity and possibility for profit;

**If your character had a tattoo, or another one, what would it be?**

The smallest tatoo possible, on the most discrete possible location.

**If your character could have any superpower, what would it be?**

Super-Strenght

**What is your character's greatest weakness?**

His physical might.

**What is your character's greatest strength?**

His inteligence.
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