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 FNV - Willard Wright

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Join date : 2010-12-21
Age : 27
Location : The stall of an Olive Garden bathroom.

PostSubject: FNV - Willard Wright   Sun May 06, 2012 10:20 am

DAY 1 - MAY 6, 2012

Character Created:

Specials:
Intelligence: 10

Tag Skills:
Guns
Speech
Sneak

Traits:
Wild Wasteland - Triggers references, and other bizarre events.
High Value Target - Occasionally attacked by overpowered bounty hunters. Great loot is rewarded for actually surviving.

Play Rules:
"Fuck Bitches, Get Paid, Loot Everything"
Kill every NCR/NPC that says "Patrolling the Mojave makes me wish for a nuclear winter.
HARDEST CORE OF ALL MODES (Hardcore Mode + Very Hard + Project Nevada)

Log of events:
Upon leaving Doc Mitchel's house, attacked by bounty hunters immediately.
Level 1 Stats and Sturdy Caravan Shotgun not enough for this battle.
DEATH #1

Godmode used to dispatch bounty hunters. Loot not taken, as that's just cheating.
Radiation Storm with Rad Value of 58 per second is incoming. Shelter taken inside Prospector Saloon for 48 game-time minutes.
Rain Storm overlaps with Rad Storm. Rads per sec increases to 65. Outdoor water sources irradiated at 25 rads for a minimum of 1 hour, following storm's conclusion.
Exploration begins on death of storm.
Aided Sunny Smiles, earning a free Varmint Rifle. War on Powder Gangers begins.
Travel past Primm, considerations for entering DLC area for Lonesome Road. Considerations fall flat when another rad storm for 32 Rads per sec arrives.
Storm passes, journey resumes towards Mojave Outpost. No important quests cleared yet.
Attacked by bounty hunters, fought off successfully. Rewarded with 15 Stimpacks and 25 Rad Away.
Pitch black night falls, deviated too far from road to see street lights.
Nighttime Rad Storm rolls in. 71 rads per sec. Entire stock of Rad Away exhausted attempting to find building. Maximum Radiation reached.
DEATH #2

On reload, fast travel back to Goodsprings.
Exploration of surrounding area begins as storm passes. Attacked by swarms of Raiders while exploring. Enemies dispatched, left with 12 HP at battle conclusion. Stimpacks used to restore health completely. 12 Stimpacks used, causing Stimpack Overdose.
DEATH #3

This pretty much concludes the day...
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